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Glossary

Short answers for the words you see in the app. Each one links to the page that explains it.

iPhoneAndroid

Three degrees of freedom. The glasses know where you look when you turn your head, but not when you lean or walk. This is the head tracking that MiruXR uses for Space. See Supported glasses.

Six degrees of freedom. Besides turning your head, the glasses know when you lean, crouch or take a step. In MiruXR this needs the XREAL Eye on your glasses and is in Beta, on Android, for VR games. See Move in games with the XREAL Eye.

Two modes that XREAL One glasses have on their own button. In Anchor, the glasses hold the picture still in front of you. In Follow, the picture moves with your head. Use Anchor with Screen and Follow with Space. On iPhone, MiruXR sets it for you. See Choose a mode.

Android apps setup (Wireless debugging)

Section titled "Android apps setup (Wireless debugging)"

A one-time setup of about two minutes that lets MiruXR open the apps on your Android phone as windows. It uses Android's Wireless debugging, which needs Wi-Fi. In the app it is called Android apps. See Set up Android apps. Android

The Center button on the strip. It makes what you are looking at the new front, so your windows come back in front of your eyes. See Center the view.

MiruXR's home screen in the glasses. It has the Gallery, the Browser, streaming services, the sites you save and, on Android, your phone's apps. In the app it is shown as Deck. See Choose a mode.

A check of your glasses, the connection and the head tracking sensors, in the phone's Settings. You can send the result to us to get help. In the app it is called Diagnostics. See Report a problem.

A background behind your windows, such as a beach or a cinema, or Passthrough to see your room. In the app it is called Environment. See Environments.

A free Android app that runs your Steam PC games on the phone. MiruXR can show those games in the glasses, including VR games such as Beat Saber. See GameNative games. Android

Small widgets that follow you while you walk or cook: the clock, the weather, the calendar and more. You choose it at the top of the Deck, where it is called HUD. See HUD and widgets.

A standard that many VR games use to talk to a headset. When a game uses OpenXR, it can show in your glasses through MiruXR. See VR games. Android

A small free Android app where you choose which headset OpenXR games use. You choose MiruXR there once. In MiruXR the matching option is Use MiruXR in OpenXR games. See Set up VR games. Android

Seeing your room through the camera of the XREAL Eye, behind your windows. You choose it in Environment, where it is called Passthrough. See Environments.

Side by side. A 3D picture is sent to the glasses as two pictures next to each other, one for each eye. MiruXR switches the glasses to 3D for 3D videos, and can add depth to a normal video (Beta). Some phones can only send Half SBS, which has less detail. See Watch your videos and photos.

A choice on the strip for XREAL One glasses. The glasses hold one fixed screen, and your windows sit side by side inside it. In the app it is called Screen. See Choose a mode.

A choice on the strip for XREAL One glasses. Your windows float all around you, and MiruXR keeps them in place as you move your head. In the app it is called Space. See Choose a mode.

The way of laying out windows side by side so you can look from one to the other. You turn it on at the top of the Deck, where it is called Spatial. See Choose a mode.

One big screen in front of you. It is the best way to watch movies and read. It is what you have when Spatial is off. See Choose a mode.

A camera that clips onto XREAL One series glasses. With it you can see your room behind your windows, and on Android you can move in VR games. See Supported glasses.